Note 1
From findings to flows
Findings are written as problems with evidence attached, then prioritised with you. We map the journeys that address the top problems, including what happens when things go wrong, before designing screens.
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Discovery & UI/UX
Short answer
By asking well, watching carefully and testing cheaply. Discovery turns assumptions into evidence, and our UI/UX work turns that evidence into interfaces people understand.
What are you trying to learn, and how much time do you have? We will show the research methods that suit.
Five to eight conversations with a discussion guide. Reveals motivations, workarounds and language people use.
Participants record experiences over days or weeks. Captures behaviour that interviews miss.
Support requests, analytics you already hold, sales notes. Often the fastest evidence available.
Watching work happen where it really happens, with permission.
People attempt tasks with a clickable prototype while thinking aloud.
Where would you click to do this? A quick check on navigation and labels.
Useful once you know what to ask. Poor at discovering things you did not expect.
Looking at how many people reach each step of a journey, using data collected lawfully.
Note 1
Findings are written as problems with evidence attached, then prioritised with you. We map the journeys that address the top problems, including what happens when things go wrong, before designing screens.
Note 2
Where products present data, we design so people can see where numbers come from, what time period they cover and what to do next. Charts are used only when they answer a real question better than a sentence would.
Note 3